AnimationMixer.update 推进混合器时间并更新动画 通常在渲染循环中完成, 传入按照混合器的时间比例(timeScale)缩放过的clock.getDelta let mesh; // 新建一&#
var var 是定义一个变量, 此变量没有作用域(函数/循环体)限制, 只要定义过一次就可以到处用, 并且变量的值可以改变 非必须请不要用var, let/const 会有&
播放动画 js scene = new THREE.Scene(); new RGBELoader().setPath( 'textures/equirectangular/' ).load( 'royal_esplanade_1k.hdr', function ( texture ) { te
clear old sudo rm /etc/apt/sources.list.d/cuda* sudo apt remove --autoremove nvidia-cuda-toolkit sudo apt remove --autoremove nvidia-* sudo rm -rf /u
echo “install wine” sudo apt install wine echo “install winetricks” sudo apt install winetricks winetricks riched20 winetricks fakechinese echo “chang
sudo apt-get purge "^virtualbox-.*" sudo apt-get autoremove && sudo apt-get autoclean && sudo apt-get clean wget -O virtualbox https://download.virtua
clear cuda old driver sudo apt-get purge nvidia-* sudo apt-get purge cuda* sudo apt autoremove install cuda go to: https://developer.nvidia.com/cuda-