更改背景 let scene = new THREE.Scene() scene.background = new THREE.TextureLoader().load(image); scene.background = new THREE.Color(color) 更改对象材质 // Crea
DirectinalLight(平行光) 方向光,常常用来表现太阳光照的效果 创建 const light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(0, 10, 0); light.target.position.s
new OBJLoader().load('dt.obj', function (object) { function getChildrenObj(object, resultMap) { object.traverse((v) => { if (v.isMesh && v
<!DOCTYPE html> <html lang="en"> <body> <div id="webgl_3d"></div> </body> <script type="importmap"> { "imports": { "three": "../js/three
function autoLocalOneModel(object, camera, controls) { const box = new THREE.Box3().setFromObject(object); const boxSize = box.getSize(new THREE.V
let lx = model.position.x; let ly = model.position.y; let lz = model.position.z; let size = new THREE.Vector3(); let boundingBox = new THREE.Box3().s
AnimationMixer.update 推进混合器时间并更新动画 通常在渲染循环中完成, 传入按照混合器的时间比例(timeScale)缩放过的clock.getDelta let mesh; // 新建一&#